Enlightenment > Star Trek > DS9
DS9 1-10

DS9 1x10
"Move Along Home"

Original airdate: 3/14/1993
Rewatch date: 6/3/2013

The first official delegation from the Gamma Quadrant arrives on Deep Space Nine and proceeds to play a game with Quark that forces Sisko, Dax, Kira, and Bashir into a mysterious maze.

Spoiler-free notes:

Why do they call them "Vulcan ships"? Shouldn't they just be "Federation ships"?

Oh dear. Some more bad acting from Alexander Siddig.

Sisko, Dax, and Kira's trip through the caverns near the end takes a ridiculously long time. Were they trying to fill out an episode that was running short?

This isn't a bad episode, per se, but it is a little awkward. It feels more like a TOS episode than DS9, and the audience is never given a reason to sense that the characters are in any real danger, especially after Bashir is knocked out of the game. If the aliens were more potentially sinister, I think it all would have worked a little better, or if there had been a more minor character knocked out in place of Bashir (like, say, Lieutenant Primmin), perhaps the audience might have felt that there were actual stakes involved instead of just the gambled gems. Having said all that, I like the light it shines on Quark's character, especially when he grovels over the Sophie's choice he's forced to make.

DS9 1x09
"The Passenger"
Star Trek: Deep Space Nine
DS9 1x11
"The Nagus"
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